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(Mega Update post) Really love the concept and art style, the sound design and timing fit extremely well and sell the difficulty of a topic like this. The ability to speed up text by holding left click is very nice for extra playthroughs.  Only part I wish was quicker was the wall of text I believe saying something about "its all my fault" fill in faster? Without speeding it up its a little anti climactic from how slow it builds in.

Ended up getting Anger ending first run.

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fade-in text makes the dialogue easier to read & gives a better sense of timing. i think something with the fade-in text function makes the text 'visible' before it's visible? (links are click-able before they visually appear).

the narrative is overall well-paced. i think the dialogue starts revealing more & escalating more in a way that feels realistic - it doesn't feel as if the story is rushed or that parts of the dialogue are only there to move the story along. makes for an engaging story. the first ending i got took a major turn - it was a bit confusing but i think keeping it this way is fitting with the events of the narrative. there was enough to get an idea of the ending while keeping it confusing enough to fit the character's own confusion. 

the background switch is kind of subtle (which i think works) but it adds a lot to the overall mood. whenever you do add music, i think adjusting the volume at certain points of the story would also add a lot to the mood.

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The transition of the text was great and helped with following the dialogue. The narrative is very engaging and forced me to try again multiple times to see the other ways the story is going to end. One thing that I would've liked to have is more choices as a player, I wanted to lead the story differently in some passages. But overall I love the concept and the endings

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The presentation really adds to the narrative here! Once you have all the pieces together for the final I think it'll really elevate it. Normally I would want an option to skip through text but for your game to not have one honestly kind of works. It forces you to slow down and take in all the information being given to you and traps you in a really depressing conversation (like an actual breakup). You've put  lot of care into the stylistic choices and layout and it shows. I'm excited to see where this goes when you add more of those elements. Great job! :)

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Love the faded-in text effects that help follow the stories (someone narrates the stories in a written format) and continue the stories with conversation. Maybe add a setting (sounds of people talking. image of a cafe shop etc.) to the background. 

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Beautiful text presentation. Love the fading in and out start button and text fade in, definitely helps sell the feeling in favor of the game.